Mega Falinks Raid Guide – Best Counters, Weakness, CP & Strategy

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Raid Boss: Mega Falinks

Type:
Fighting

Raid Tier: Super Mega Raid

Recommended Trainers: 3-5

Raid Boss CP: 44824

Shiny Available: Yes

Major Weakness: Flying, Psychic, Fairy

Mega Falinks raid boss Pokémon GO weakness counters guide

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Quick Navigation

What is Mega Falinks Raid Boss?

Mega Falinks is a Mega Raid Boss in Pokémon GO, meaning it’s a powered-up version of Falinks that players battle in Mega Raids to earn Mega Energy, allowing them to temporarily evolve their own Falinks. Falinks itself is a unique pure Fighting-type Pokémon made up of six coordinated units, which makes its Mega form especially interesting in battle due to its aggressive and formation-based theme.

Why Mega Falinks Matters

Meta Importance:

  • As a Fighting-type Mega Pokémon, Mega Falinks can boost:
    • Fighting-type attacks of all players in raids
    • Provide strong DPS against bosses weak to Fighting (like Normal, Rock, Steel, Ice, Dark)
  • However, compared to top-tier Fighting Megas like Mega Blaziken or Mega Lucario, it may not be the absolute best, but still useful.

Mega Energy Farming

  • Raiding Mega Falinks gives Mega Energy, required to Mega Evolve your own Falinks.
  • Once unlocked, future Mega Evolutions cost less energy.

Pokédex & Collection Value

  • Important for Mega Pokédex completion
  • Likely to have a shiny variant, increasing its collector appeal

Raid Utility

  • Boosts team performance in group raids
  • Useful if you're coordinating with others using Fighting-type teams.

Difficulty Level

Overall Difficulty: Medium

Player Requirements

Scenario Difficulty Notes
Solo Very Hard / Not Recommended High bulk and damage output
Duo Hard Requires top counters + high-level players
Trio Moderate Achievable with good counters
4-6 Players Easy Comfortable win
7+ Players Very Easy Quick raid clear

Why It's Challenging

  • Fighting-type bosses hit hard and fast
  • Mega Falinks may have strong moves like:
    • Close Combat
    • Superpower
  • Requires good counters like:
    • Psychic-types
    • Flying-types
    • Fairy-types

Weather Impact

  • Cloudy weather boosts Fighting-type moves → makes raid harder
  • Windy weather boosts your Psychic/Flying counters → easier raid

Falinks Raid Combat Guide

Fast Moves (Quick Moves)

Fast moves are the basic attacks a Pokémon uses repeatedly. Key Features:

  • Generate energy for charged moves
  • Low damage per hit, but used frequently
  • Decide DPS flow and energy gain speed

Mega Falinks – Fast Moves

Move Type Damage Energy Gain Notes
Counter Fighting High Medium Best move (STAB + fast energy)
Rock Smash Fighting Low Low Weak option, avoid

Summary:

  • Counter is the only move you want
  • Rock Smash makes Falinks much weaker in raids

Charged Moves

Charged moves are powerful attacks that consume energy. Key Features:

  • High damage output
  • Slower usage (requires energy buildup)
  • Determines burst damage

Mega Falinks – Charged Moves

Move Type Damage Energy Gain Notes
Superpower Fighting Very High Low Best DPS move
Megahorn Bug High Medium Coverage move
Brick Break Fighting Low Low Weak, avoid

Summary:

  • Superpower = Best raid move
  • Megahorn only for niche situations
  • Brick Break = worst option

Raid Boss Moves (When You Fight Mega Falinks)

When Mega Falinks is a raid boss, it uses a combination of fast + charged moves randomly.

Possible Raid Boss Moveset

Fast Moves:

  • Counter
  • Rock Smash

Charged Moves:

  • Superpower
  • Megahorn
  • Brick Break

Dangerous Moves

These are moves that can wipe your team quickly or require dodging.

Mega Falinks Dangerous Moves

Move Danger Level Why It's Dangerous
Superpower High Huge burst damage, can KO counters
Megahorn Medium Strong vs Psychic/Dark counters
Counter (fast) Medium Constant chip damage

Move Strategy Insight

Best Moveset (Using Mega Falinks)

  • Fast Move: Counter
  • Charged Move: Superpower

This gives:

  • Maximum DPS
  • Fast energy generation
  • Strong Fighting-type damage

Battle Impact Summary

Category Best Choice Best Choice
Fast Moves ⭐⭐⭐⭐ Controls energy + DPS flow
Charged Moves ⭐⭐⭐⭐⭐ Main damage source
Elite Moves Not relevant here
Raid Boss Moves ⭐⭐⭐⭐⭐ Determines difficulty
Dangerous Moves ⭐⭐⭐⭐⭐ Decides survivability

Mega Falinks Usage Guide (PvP + PvE + Raids + Gyms)

Below is a complete usage breakdown for Falinks / Mega Falinks across PvP, PvE, Raids, Gyms, and Cups so you understand exactly where it shines and where it doesn’t.

PvP (GO Battle League)

Falinks is a pure Fighting-type, so its PvP role is limited.

Great League

  • Not meta
  • Too slow + outclassed

Issues:

  • Weak to common Psychic/Flying cores
  • No strong spam pressure like top Fighters

Ultra League

  • Slightly better but still niche
  • Can surprise Dark/Steel teams

Still outclassed by::

  • Strong Fighters like Machamp / Poliwrath-style cores

Master League

  • Not viable
  • Too low stat product

PvE (General Battles)

Strengths:

  • Pure Fighting typing = good vs:
    • Rock
    • Steel
    • Normal
    • Dark

Weaknesses:

  • Outclassed by top Fighting attackers

Better options exist like:

  • Conkeldurr
  • Machamp
  • Lucario

Gyms (Attacking / Defending)

As attacker

  • Works fine vs Normal/Rock/Steel gyms
  • Decent but not top-tier

As defender

  • Weak defender
  • Easily countered by Psychic/Flying attackers

Raids (PvE Boss Battles)

Why it’s good

  • Fighting typing is useful in many raids
  • Can deal solid damage with correct moves

Mega version boost

  • Mega Falinks (if used) provides:
    • Fighting-type team boost
    • Extra candy bonus

Mega Falinks (Special Role):

Role:

  • Boosts Fighting-type attackers
  • Supports raid teams instead of dominating damage

Best usage:

  • Pair with strong Fighters like:
    • Machamp line
    • Lucario line
    • Conkeldurr line

Cup Meta Analysis

Falinks can appear in cups like:

  • Fighting-themed cups
  • Limited meta cups with bans/restrictions

Possible advantage:

  • Unexpected pick
  • Pure Fighting typing gives niche coverage

Problems

  • Predictable moves/li>
  • Easily countered by Flyers/Psychics

Final Master Summary

Mode Rating Role
PvP ⭐⭐☆☆☆ Niche / weak meta
PvE ⭐⭐⭐☆☆ Situational attacker
Raids ⭐⭐⭐⭐☆ Mega support utility
Gyms ⭐⭐⭐☆☆ Casual attacker
Cups ⭐⭐☆☆☆ Surprise niche pick

Mega Falinks Raid Strategy Guide

Let’s break this down properly—because Mega Falinks raids are not “solo-friendly” in the normal sense. If you’re thinking you can casually solo it, that idea needs adjusting first. Mega Falinks is a Mega Raid boss (Tier 4 difficulty equivalent or higher), so:

  • Solo = extremely hard / unrealistic for most players
  • Duo/Trio = realistic with strong counters
  • 4–6 players = safe clear

Solo Strategy

Reality

  • Only possible if:
    • Level 45–50 trainers
    • Perfect counters
    • Weather boost (Windy or Cloudy)
    • Mega boost active

Requirements:

  • Mega Evolution active (VERY important)
  • Shadow + Legendary attackers
  • XL powered Pokémon

Best Solo Counters:

  • Mewtwo (Psystrike)
  • Rayquaza (Flying moves)
  • Mega Gardevoir
  • Mega Alakazam

Strategy:

  • Dodge charged moves only
  • Relobby once
  • Use Mega boost for damage amplification

Duo Strategy (2 Players)

Requirements

  • Level 35+ players
  • Strong Psychic/Flying teams
  • At least 1 Mega active

Strategy:

  • One player runs Mega (support role)
  • Other runs full DPS team
  • Coordinate relobby timing

Key Tip:

  • Stack Psychic attackers for maximum DPS

Trio Strategy

Requirements:

  • Level 30+ players
  • Decent counters

Strategy:

  • 1 Mega + 2 DPS players
  • Minimal dodging needed
  • Focus on continuous damage

Beginner Strategy

If you’re new:

Do this:

  • Join 4–6 player raids
  • Use recommended team (game auto-select is fine)
  • Focus on staying alive

Good beginner Pokémon:

  • Espeon
  • Alakazam
  • Staraptor

Avoid:

  • Using Fighting types (they resist Falinks)

Goal:

  • Learn raid mechanics, not speed

Intermediate Strategy

You understand basics, now optimize:

Focus on:

  • Type advantage teams
  • Proper move sets
  • Revive + relobby timing

Recommended Core Team

  • Psychic attackers (main)
  • Flying backup

Strategy:

  • Dodge only heavy moves
  • Maintain DPS uptime

Goal:

  • Consistent wins with fewer players

Advanced Strategy

Now we optimize damage output

Key Techniques:

  • Mega rotation (team boost stacking)
  • Shadow Pokémon usage
  • Move timing awareness

Top Picks:

  • Shadow Mewtwo
  • Mega Rayquaza
  • Mega Gardevoir

Strategy:

  • No unnecessary dodging
  • Glass cannon teams
  • Pre-built teams (no auto select)

Goal:

  • Fast clears + maximum damage

Expert Strategy

This is where things get serious:

Advanced Mechanics:

  • Damage breakpoints
  • Party power (if available)
  • Weather abuse
  • IV optimization

Expert Playstyle:

  • Run full glass cannon teams
  • Use Mega for team boost, not just personal DPS
  • Perfect relobby timing

Team Example:

  • Mega Psychic lead
  • 5 Shadow Psychic attackers

Goal:

  • Duo comfortably
  • Possibly attempt hard trio speed runs

Common Mistakes (All Levels)

  • Using Fighting types
  • Ignoring Mega boosts
  • Over-dodging (kills DPS)
  • Not checking boss moveset

Final Summary

Level Players Needed Difficulty Focus
Solo 1 Extreme Max optimization
Duo 2 Hard Coordination
Trio 3 Medium Balanced play
Beginner 4-6 Easy Survival
Intermediate 3-5 Medium Efficiency
Advanced 2-3 Hard DPS optimization
Expert 2 Elite Speed + perfection

Counters Guide for Mega Falinks

Mega Falinks is a pure Fighting-type raid boss, so its weaknesses are very clear and exploitable. But picking the right counters (not just any super-effective Pokémon) makes a huge difference in raid speed and survival.

Type Weakness

Mega Falinks is weak to:

  • Psychic
  • Flying
  • Fairy

It resists:

  • Bug, Rock, Dark

BEST Counters

These are the strongest possible choices based on DPS + survivability.

  • Mewtwo (Psychic attacker):
    • Moves: Confusion + Psystrike
    • Highest DPS in the game vs Fighting-types
  • Mega Rayquaza (Flying Mega):
    • Moves: Air Slash + Dragon Ascent
    • Insane damage + boosts Flying team damage
  • Mega Gardevoir (Fairy Mega):
    • Moves: Charm + Dazzling Gleam
    • Boosts Fairy-type attackers
  • Shadow Mewtwo:
    • Even stronger than regular Mewtwo but glassy

Top Counters

These are more accessible but still highly effective.

  • Rayquaza
  • Moltres
  • Hoopa (Confined)
  • Alakazam
  • Espeon
  • Togekiss

Budget Counters (For Beginners)

If you don’t have legendaries or Megas, use these:

  • Gardevoir
  • Braviary
  • Staraptor
  • Honchkrow
  • Gallade

Counters by Type Strength

Psychic Counters (BEST Overall)

Why they dominate:

  • Many have high attack stats
  • Strong super-effective damage
  • Access to powerful moves like Psystrike

Best picks:

  • Mewtwo
  • Alakazam

Flying Counters (Balanced Choice)

Why they work:

  • Super-effective damage
  • Often resist Fighting moves, increasing survivability

Best picks:

  • Rayquaza
  • Moltres

Fairy Counters (Safe & Bulky)

Why they work:

  • Resist Fighting-type moves
  • More defensive → survive longer

Best picks:

  • Togekiss
  • Gardevoir

Common Mistakes in Counter Selection

Using Dark-types

  • Example: Tyranitar
  • Fighting moves destroy them quickly

Not Using Megas

  • Mega boosts increase entire team DPS
  • Always include at least one Mega if possible

Weather Boost Strategy

  • Cloudy → boosts Falinks (harder raid)
  • Windy → boosts Psychic/Flying (easier raid)

Mega Falinks — Shiny Comparison

When you’re raiding Falinks, the shiny version is subtle but still noticeable if you know what to look for.

Normal vs Shiny Falinks

Normal Falinks:

  • Main body: Dark navy blue
  • Accents: Yellow + black face sections

Shiny Falinks:

  • Main body: Bronze / golden-brown tone
  • Accents: Slightly warmer and softer overall look

Is the shiny worth hunting?

Yes, but not for flex alone

  • It’s a unique color shift, not flashy
  • Looks great in collections and gyms
Normal Falinks

Falinks

Images are used for informational and educational purposes only. All rights belong to their respective owners.

Shiny Falinks

Shiny Falinks

Images are used for informational and educational purposes only. All rights belong to their respective owners.

Normal Mega Falinks

Mega Falinks

Images are used for informational and educational purposes only. All rights belong to their respective owners.

Shiny Mega Falinks

Shiny Mega Falinks

Images are used for informational and educational purposes only. All rights belong to their respective owners.


Evolution & Buddy Distance — Falinks

Falinks is a bit unique compared to many other Pokémon, so here’s how it works

Evolution

  • No evolution line
  • Falinks is a standalone Pokémon
  • That means:
    • No pre-evolution
    • No further evolution

Buddy Distance

  • Buddy distance: 5 km per candy

What this means:

  • Walk 5 km with Falinks as your buddy → earn 1 Falinks Candy
  • Standard rate for many mid-tier Pokémon

Why Buddy Distance Matters

Even though it doesn’t evolve, candy is still important for:

  • Powering up Falinks (for raids or PvP)
  • Mega Evolution energy farming
  • XL Candy grinding for max level builds

Best Mega Evolved Pokémon vs Falinks

Since Falinks is a pure Fighting-type, you want Megas that hit its three weaknesses:

  • Psychic
  • Flying
  • Fairy

Top Mega Counters

Psychic-type Megas (STRONGEST overall)

  • Mega Mewtwo Y:
    • Absolute top-tier damage dealer
  • Mega Alakazam:
    • Highest realistic DPS right now
    • Boosts Psychic-type allies

Flying-type Megas (Great + team boost)

  • Mega Rayquaza:
    • Insane damage with Flying moves
  • Mega Pidgeot:
    • Boosts Flying-type team damage

Fairy-type Megas (Balanced + safer)

  • Mega Gardevoir:
    • Strong Fairy damage + boosts Fairy teammates

Strategy Tip

  • Mega Pokémon don’t just deal damage — they boost your team
  • Pick your Mega based on your team:
Your Team Uses Best Mega
Psychic attackers Mega Alakazam
Flying attackers Mega Rayquaza / Mega Pidgeot
Fairy attackers Mega Gardevoir

Final Recommendation

  • Mega Alakazam = best all-around
  • Mega Rayquaza = highest raw power
  • Mega Gardevoir = safest + balanced

Boosted Candy from Catching — who benefits from Falinks raids?

When you catch Falinks after a Mega Raid, you don’t just get candy for Falinks itself — you can boost extra candy for other Pokémon using the Mega Evolution system.

How the candy boost works

If you have an active Mega Evolution, you get:

  • +1 extra candy per catch (same type match)
  • Higher XL Candy chance (very important for level 40+)

Pokémon that benefit (same type = Fighting)

Since Falinks is Fighting-type, use a Fighting-type Mega to boost candy for:

  • MachopMachamp
  • RioluLucario
  • TimburrConkeldurr
  • MedititeMedicham
  • Heracross

Best Mega Pokémon for candy boost

To maximize candy gains during Falinks Raid Day:

  • Mega Blaziken
  • Mega Lopunny

These will:

  • Boost Fighting-type candy
  • Help you farm more Falinks candy + XL candy

Example

Without Mega:

  • Catch Falinks → ~3 candy

With Mega active:

  • Catch Falinks → 4+ candy + higher XL chance

Weakness — Falinks (Mega Raid)

Falinks is a pure Fighting-type Pokémon, which makes its weaknesses very clear and easy to exploit.

Main Weaknesses

Falinks takes super effective damage (1.6×) from:

  • Psychic-type
  • Flying-type
  • Fairy-type

Best types to use

Psychic (BEST overall)

  • Highest damage output
  • Fastest raid clears

Top picks:

  • Mewtwo
  • Mega Alakazam

Flying (Strong + safe)

  • Great survivability
  • Strong counters with good moves

Top picks:

  • Rayquaza
  • Mega Pidgeot

Fairy (Balanced option)

  • Reliable and bulky
  • Good for longer fights

Top picks:

  • Gardevoir
  • Mega Gardevoir

What to Avoid

Falinks resists:

  • Bug
  • Dark
  • Rock

Strategy Tip

  • Use Psychic teams for fastest wins
  • Add a Mega Pokémon to boost team damage
  • Dodge charged moves if your team is fragile

Resistance — Falinks (Mega Raid)

Falinks is a pure Fighting-type, so it resists a specific set of attack types. Knowing these helps you avoid weak damage and finish raids faster.

Main Resistances

Falinks takes reduced damage (~0.625×) from:

  • Bug-type
  • Dark-type
  • Rock-type

What this means in raids

If you use these types, your attacks will:

  • Deal less damage than normal
  • Make the raid take longer
  • Increase risk of timing out in small groups

Pokémon to avoid

Players often bring strong Pokémon without checking typing. Avoid using:

  • Tyranitar (Dark/Rock)
  • Hydreigon (Dark)
  • Scizor (Bug/Steel)

Strategy insight

  • Always build your team around weaknesses, not just raw CP
  • Avoid resistance types even if they are high-level
  • Combine correct typing with a Mega boost for best results

Conclusion — Falinks (Mega Raid)

Mega Falinks is a solid and worthwhile Raid Day boss, even if it’s not the most overpowered Mega in the game.

Battle Performance

  • Easy to counter with the right types (Psychic, Flying, Fairy)
  • Mid-level difficulty — best done in small groups
  • Fast clears possible with strong teams → more raids, more rewards

Should you raid it?

YES, if you want:

  • Mega Energy for future boosts
  • Shiny Falinks (boosted odds)
  • Efficient candy farming

Lower priority if:

  • You already have strong Fighting Megas like: Mega Blaziken or Mega Lopunny

Catch CP — Falinks (Mega Raid)

After you defeat Mega Falinks, you’ll encounter a regular Falinks to catch. Its CP depends on weather conditions.

CP Ranges

Normal Weather (no boost)

  • CP Range: ~1310 – 1386
  • 100% IV (perfect): 1386 CP

Weather Boosted (Cloudy weather)

  • CP Range: ~1638 – 1732
  • 100% IV (perfect): 1732 CP

Why Catch CP matters

  • Helps you identify high IVs quickly
  • Saves time during fast Raid Day sessions
  • Lets you prioritize:
    • High IV catches
    • Potential PvP or max-level builds

Bonus Tips

  • Use Golden Razz Berry for better catch chance
  • Aim for Excellent throws (Falinks has a fairly consistent hitbox)
  • Catch quickly to move to the next raid (important for shiny hunting)

Weather Boost — Falinks (Mega Raid)

Weather plays a big role in how strong Falinks is in raids and how good your catch will be..

Boosting Weather

Falinks (Fighting-type) is boosted by:

  • Cloudy weather

What the boost does

When the weather is Cloudy, you get:

Stronger Raid Boss

  • Falinks becomes higher level (Level 25 instead of 20)
  • Hits harder in battle
  • Slightly tougher to defeat

Higher Catch CP

  • Normal: up to 1386 CP
  • Boosted: up to 1732 CP

Better Rewards

  • Increased chance of XL Candy
  • Higher level Pokémon = less powering up needed

Downside of weather boost

  • Raid becomes slightly harder
  • Requires stronger counters or more players

Strategy Tips

  • Want easier raids?
    • Play in non-boosted weather
  • Want better Pokémon (high CP/XL)?
    • Hunt during Cloudy weather
  • Best combo:
    • Cloudy weather
    • Active Fighting-type Mega
    • Fast raid groups

Is it worth raiding Falinks (Mega Raid)?

Yes — mainly for event value and collection, not pure meta power.

Why it is worth raiding

New Mega unlock

  • First chance to get Mega Energy for Falinks
  • Adds another Fighting-type Mega boost option for future raids

Shiny debut = big value

  • Boosted shiny odds during Raid Day
  • Much easier to get now than later

Excellent farming opportunity

  • Lots of raids in a short time =
    • High candy + XL candy gains
    • Strong IV hunting chances

Raid Day bonuses

  • Free passes + extra rewards
  • One of the most efficient raid events

Why it may not be a priority

Not top-tier meta

  • Mega Falinks is not the strongest Fighting Mega
  • Outclassed by:
    • Mega Blaziken
    • Mega Lopunny

Niche usage

  • Mostly useful for:
    • Mega boost
    • Collection
  • Not a must-have for hardcore raid damage

Personal Raid Experience — Falinks (Mega Raid Day)

Battle Feel

  • The fight starts fast-paced
  • Falinks uses quick Fighting-type attacks that can chip your team steadily
  • If you bring the right counters (Psychic/Flying/Fairy), its HP drops pretty quickly

Group Experience

  • With 4–6 players, raids feel:
    • Smooth
    • Fast (often under 60–90 seconds)
  • With fewer players:
    • You’ll notice more pressure (revives needed, tighter timer)

Raid Day Flow

  • You’ll spend most of your time:
    • Jumping between gyms
    • Quickly finishing raids
    • Checking CP for IVs
    • Moving to the next one

Shiny Hunting Feel

  • The excitement spikes after each raid
  • You’re constantly checking:
    • “Is this the shiny?”

Since odds are boosted, you usually:

  • Get at least 1 shiny in a session
  • Feel rewarded even after multiple raids

Catch Phase Experience

  • Falinks is:
    • Medium-sized target
    • Fairly consistent to hit Excellent throws
  • If weather boosted:
    • CP looks higher → feels more rewarding

What stands out most

  • Not stressful if you have a group
  • Feels efficient and rewarding
  • More about volume (many raids) than difficulty

Unique Insight — Falinks (Mega Raid)

It’s a team-boost Mega, not a solo carry

Unlike heavy hitters, Mega Falinks is more about boosting your whole lobby than topping damage charts.

  • Its real value = amplifying Fighting-type teams
  • In coordinated groups, this matters more than raw DPS.

Raid Day = efficiency game, not difficulty game

Falinks isn’t hard — the real challenge is how many raids you can finish

  • Walking routes between gyms matters more than counters.
  • Fast catch + quick lobby entry = more shinies

Hidden XL candy opportunity

Because:

  • It’s a Mega Raid (higher rewards)
  • Often boosted by Cloudy weather

Flexible Mega usage trick

You don’t have to use the “best attacker Mega”. Example:

  • Instead of max DPS like Mega Alakazam
  • You can run a Fighting Mega like Mega Lopunny

Why?

  • Slightly slower raids
  • BUT significantly more candy gains

It’s a “setup Mega” for future events

Mega Falinks itself may not dominate now, but:

  • Future raid bosses weak to Fighting
  • Future Fighting-type events

Psychology of shiny grind

Falinks has:

  • A subtle shiny
  • A group-based design (6 units)

FAQ — Falinks (Mega Raid Day)

Can Falinks be shiny?

Yes

  • Shiny Falinks is available
  • Boosted odds during Raid Day

Can I solo Mega Falinks?

Not realistically

  • It’s a Mega Raid boss
  • Needs at least 2–3 strong players

What is the 100% IV CP?

  • 1386 CP (normal)
  • 1732 CP (Cloudy weather boosted)

What weather boosts Falinks?

Cloudy weather

  • Boosts its level and CP
  • Makes raid slightly harder

What are the best counters?

Use:

  • Psychic
  • Provides Mega boost for Ice & Grass Pokémon
  • Excellent for PvP, candy farming, shiny hunting, and beginner practice

Use:

  • Mewtwo
  • Mega Alakazam
  • Mega Rayquaza

Does Mega Falinks have evolution?

No

  • Falinks does not evolve
  • Mega is its only transformation

Is Mega Falinks good?

Decent, not top-tier

  • Useful for Fighting-type Mega boost
  • Outclassed by:
    • Mega Blaziken
    • Mega Lopunny

Should I use a Mega while raiding?

Yes (very important)

  • Boosts team damage
  • Gives extra candy

Best options:

  • Mega Alakazam (damage)
  • Mega Lopunny (candy boost)

How many raids should I do?

Aim for:

  • 3–5 raids → basic Mega unlock
  • 10–20 raids → good candy + shiny chance
  • 20+ raids → serious shiny + XL grind

Is it worth using Premium Passes?

Yes (during Raid Day)

  • Best value due to:
    • Double weakness to Fire makes it highly exploitable
    • Provides Mega boost for Ice & Grass Pokémon
    • Excellent for PvP, candy farming, shiny hunting, and beginner practice

Pokédex Entry — Falinks

Falinks is one of the most unique Pokémon in design and behavior — it’s not just one creature, but a coordinated squad.

Basic Pokédex Info

  • Type: Fighting
  • Category: Formation Pokémon
  • Pokédex Number: #870
  • Region: Galar

Pokédex Description

Falinks is made up of six individual units:

  • One leader (the front unit)
  • Five followers that move in perfect formation

Behavior & Lore

  • Moves in precise military-style formation
  • The leader gives commands, and the others follow perfectly
  • Moves in precise military-style formation:
    • It becomes confused and weaker

Design Inspiration

Falinks appears to be inspired by:

  • Ancient Greek phalanx formations
  • Military squads and disciplined units

In Pokémon GO

  • Appears as a single Pokémon in battle
  • Used mainly for:
    • Collection
    • Raid participation
    • Mega Evolution (when available)

What makes it special

  • One of the few “multi-unit” Pokémon
  • Unique visual — six bodies acting as one
  • Stands out more for concept and design than raw power

How to Catch Falinks easily (after Mega Raid)

Catching Falinks is actually quite manageable if you use the right technique. Here’s the simplest way to boost your catch rate:

Always use the right berry

  • Golden Razz Berry → best catch chance
  • Use Pinap Berry only if:
    • CP is low
    • You’re confident in your throws

Aim for “Excellent” throws

Falinks has:

  • Medium distance
  • Stable position

Use the “Set Circle Trick”

This is what experienced players always do:

  • Hold ball → set circle size
  • Release (don’t throw)
  • Wait for attack animation
  • Spin + throw when animation ends

Use curveballs

  • Curveballs give higher catch bonus
  • Combine with Excellent + Golden Razz = maximum catch rate

Be patient (don’t rush throws)

  • Falinks attack timing is predictable
  • If you rush:
    • You hit during attack → wasted ball

Watch for weather-boosted CP

  • Higher CP = harder to catch
  • Be extra careful if it’s Cloudy weather boosted

Common Raid Mistakes — Falinks (Mega Raid)

Even though Falinks isn’t the hardest boss, small mistakes can slow your raids, waste passes, or reduce rewards. Here are the most common ones.

Using the wrong types

Biggest mistake players make.

  • Bringing Dark, Bug, or Rock types
  • Example: Tyranitar

Problem:

  • Falinks resists these types
  • Your damage becomes very low

Fix:

  • Always use Psychic, Flying, or Fairy

Ignoring Mega Evolution

  • Many players forget to Mega evolve

Problem:

  • You lose:
    • Team damage boost
    • Extra candy bonus

Fix:

  • Use:
    • Mega Alakazam (damage)
    • Mega Lopunny (candy)

Overvaluing CP instead of typing

  • Players pick highest CP Pokémon regardless of type

Problem:

  • A wrong-type high CP Pokémon can be worse than a lower CP correct counter

Fix:

  • Prioritize type effectiveness first, then CP

Not coordinating with the group

  • Everyone uses random teams

Problem:

  • No synergy → slower raids

Fix:

  • Match your team with your Mega boost type

Wasting time in catch screen

  • Taking too long to catch after raid

Problem:

  • Fewer raids completed during Raid Day

Fix:

  • Use:
    • Set circle trick
    • Fast catching habits

Not checking IV quickly

  • Players don’t check CP or IVs fast

Problem:

  • Miss out on perfect or high IV tracking

Fix:

  • Remember key CP:
    • 1386 (100%)
    • 1732 (boosted 100%)

Raiding without planning route

  • Random movement between gyms

Problem:

  • Lose time walking/searching

Fix:

  • Plan a gym route before event starts

Ignoring weather impact

  • Raiding blindly in boosted weather

Problem:

  • Boss becomes stronger → harder raids

Fix:

  • Adjust team strength based on weather

Not managing revives & potions

  • Running out mid-session

Problem:

  • Forced to stop raiding

Fix:

  • Stock up before event
  • Use bulk revive strategy

Playing solo when groups are available

Problem:

  • Slower raids
  • Higher fail risk

Fix:

  • Join local groups for:
    • Faster clears
    • More rewards

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