What is this raid boss?
Xurkitree is an Ultra Beast Electric-type raid boss introduced from the Ultra Wormholes. It is a pure Electric attacker, known for extremely high damage output but very low defense.
Why it matters
Top-tier Electric attacker
- One of the strongest Electric-type raid attackers in the game
- Excellent for:
- Water-type raids (Kyogre -type bosses)
- Flying-type raids (Lugia -type bosses)
Ultra Beast value
- Part of the Ultra Beast lineup
- Often considered high-priority for raids due to limited availability
- Useful for both collectors and competitive raid players
Raid meta importance
- Electric attackers are not always common at top DPS level
- Xurkitree fills that gap with:
- Very high attack stat
- Fast raid performance
Difficulty Level
Overall Raid Difficulty: Medium
Why it is NOT very hard
Weak Defense
- Very low bulk
- Faints quickly in raids
Easy counter types
- Ground-type Pokémon deal super effective damage
- Many strong counters exist
Best counters
- Groudon (Ground-type powerhouse)
- Excadrill (fast Steel/Ground damage)
- Garchomp (strong Ground DPS)
- Rhyperior (tank + Ground damage)
What makes it easier
- Weak to only Ground-type attacks
- No tricky dual typing
- Predictable moveset in most raids
What makes it slightly challenging
- High attack stat → can KO glass cannons fast
- Requires proper Ground-type lineup for fast clears
- Weather boost (Rain) can increase its damage
Xurkitree – Full Moves Analysis (PvP + Raids)
Xurkitree is a pure Electric-type Ultra Beast with:
- Extremely high Attack stat
- Very glassy defense
- One of the strongest Electric raid attackers in the game
Fast Moves
| Move Name | Type | PvP Use | PvE Use | Notes |
|---|---|---|---|---|
| Thunder Shock | Electric | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | BEST overall move (fast energy gain) |
| Spark | Electric | ⭐⭐⭐ | ⭐⭐⭐ | Slower energy, less optimal |
Best Fast Move:
- Thunder Shock(mandatory in most cases)
Charged Moves
| Move Name | Type | PvP Use | PvE Use | Notes |
|---|---|---|---|---|
| Discharge | Electric | ⭐⭐⭐⭐ | ⭐⭐⭐ | Spammy, low cost |
| Thunderbolt | Electric | ⭐⭐⭐⭐ | ⭐⭐⭐⭐ | Reliable STAB |
| Power Whip | Grass | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | HUGE coverage vs Ground/Rock/Water |
| Energy Ball | Grass | ⭐⭐⭐ | ⭐⭐⭐ | Weaker alternative |
Best Charged Moveset:
- Thunder Shock + Power Whip
- Alternative PvP:
- Thunderbolt + Power Whip
Raid Boss Moves (When Xurkitree is boss)
If Xurkitree appears as a Raid Boss, it typically uses:
| Move | Type | Category | Danger Level |
|---|---|---|---|
| Thunder Shock | Electric | Fast | ⭐⭐ |
| Spark | Electric | Fast | ⭐⭐ |
| Discharge | Electric | Charged | ⭐⭐⭐ |
| Thunderbolt | Electric | Charged | ⭐⭐⭐⭐ |
| Power Whip | Grass | Charged | ⭐⭐⭐⭐⭐ |
Dangerous Moves
Power Whip
- Hits Ground types super effectively
- Covers Xurkitree’s counters
- Can one-shot many Rock/Ground attackers
Other Dangerous Moves:
| Move | Reason |
|---|---|
| Thunderbolt | High STAB damage |
| Discharge | Spam pressure |
| Fast Electric moves | Constant chip damage |
PvP Moveset Summary
Standard PvP Set
- Fast: Thunder Shock
- Charged: Discharge + Power Whip
Heavy Pressure Set
- Fast: Thunder Shock
- Charged: Thunderbolt + Power Whip
PvP Role
- Shield bait specialist
- Glass cannon closer
PvE / Raid Attacker Set
Best Raid Build
- Fast Move: Thunder Shock
- Charged Move: Thunderbolt OR Discharge
Best Role:
- Electric-type raid attacker
Performance:
- One of the top Electric DPS Pokémon
- Outclassed only by niche megas / shadows in some cases
Xurkitree Performance Guide
Xurkitree is one of the strongest pure Electric-type attackers in Pokémon GO-style gameplay, but it behaves very differently depending on whether you use it in PvP, PvE, raids, or gyms.
PvE (General Battles vs Rocket / Trainers)
In PvE scenarios, Xurkitree is basically a glass cannon Electric nuke.
- Role: Fast damage dealer
- Strength: Extremely high Attack stat
- Best use: Quickly deleting Water- and Flying-type Pokémon
Why it works:
- Electric typing is excellent vs:
- Water
- Flying
- Very fast time-to-KO in neutral or favorable matchups
Weakness:
- Very low bulk → gets KO’d quickly by Ground or strong neutral hits
Summary:
- Top-tier Electric attacker in PvE, but fragile.
Raids (Where Xurkitree shines most)
Best raid matchups:
- Kyogre (Water)
- Lugia (Flying/Psychic)
- Gyarados (Water/Flying)
- Ho-Oh (Flying/Fire)
Why it dominates:
- One of the highest Electric DPS Pokémon
- Great moves like Thunder Shock + Discharge / Thunderbolt
- Outperforms many traditional Electric types in raw damage output
Limitation:
- Dies fast → needs revives/rejoins in long fights
- Not ideal for tanking charge moves
Summary:
- One of the best Electric-type raid attackers in the entire game.
Gyms (Attacking & Defending)
Attacking gyms:
- Very strong vs Water/Flying defenders
- Can quickly clear gym stacks if matchups are good
Defending gyms:
- Not recommended
Why:
- Extremely low bulk
- Weak to Ground (common attackers like Excadrill, Garchomp, Rhyperior)
- Gets knocked out easily
Summary:
- Good attacker, terrible defender.
PvP (GO Battle League)
Overall PvP performance:
- High attack but too fragile
- Limited spam pressure compared to bulkier Electric types
Strengths:
- Can delete Water/Flying types quickly
- Good shield pressure if aligned correctly
Weaknesses:
- Dies too fast in neutral matchups
- Struggles vs Ground, Grass, Dragon cores
- Needs shield support to function
League-by-League Breakdown
Great League
- Not viable
- Too low bulk, too high CP
Ultra League
- Niche pick
- Can surprise Water/Flying cores
- Still very fragile
Master League
- Situational
- Can hit hard but gets outclassed by:
- Zekrom
- Reshiram
- Dialga
- Needs perfect alignment to succeed
Summary:
- PvP viable only as a niche glass cannon, not a core meta pick.
Cup Performance
Good in:
- Electric Cup formats
- Water-heavy themed cups
- Flying-restricted metas
Weak in:
- Open Great/Ultra League cups
- Ground-heavy metas
- Balanced meta cups
Why it sometimes shines:
- Limited typings = fewer counters
- Electric dominance becomes more valuable
Xurkitree Raid Strategy Guide
Raid Difficulty Overview
| Group Size | Difficulty |
|---|---|
| Solo | Impossible |
| Duo | Extremely Hard |
| Trio | Possible |
| 4–6 Players | Comfortable |
| 7+ Players | Easy |
Solo Strategy
No — Xurkitree has:
- Extremely high Attack
- Strong Electric-type damage
- High raid HP pool
Even with:
- Level 50 counters
- Perfect weather
- Mega boosts
Duo Strategy
Requirements
- Level 45–50 counters
- Best Ground attackers
- Mega Evolution support
- Weather boost helps massively
Best Duo Counters
| Pokémon | Why It Works |
|---|---|
| Primal Groudon | Absolute best counter |
| Mega Garchomp | Huge Ground DPS |
| Shadow Garchomp | Massive damage |
| Landorus Therian | Strong + bulky |
| Excadrill | Budget-friendly DPS |
Duo Strategy Tips
- Dodge charged moves if possible
- Use Ground-type Mega boost
- Relobby quickly
- Sunny weather greatly helps
Trio Strategy
Recommended Setup
- 1 Mega/Primal support
- 2 heavy Ground attackers
Trio Advantages
- More forgiving
- Less relobby pressure
- Easier for non-maxed accounts
Beginner Strategy
Recommended Team Size
- 5–8 trainers
Beginner Goals
- Focus on:
- Survival
- Correct typing
- Avoiding weak counters
Best Beginner Counters
| Pokémon | Best Beginner Counters |
|---|---|
| Excadrill | Cheap + strong |
| Rhyperior | Bulky |
| Golem | Accessible |
| Mamoswine | Strong neutral damage |
Common Beginner Mistakes
- Using Water/Flying Pokémon
- Using Electric attackers
- Ignoring Ground weakness
- Not reviving counters
Intermediate Strategy
Recommended Team Size
- 3–5 trainers
Intermediate Goals
- Maximize Ground DPS
- Use Mega boosts properly
- Learn dodge timing
Strong Intermediate Team
| Pokémon | Role |
|---|---|
| Mega Garchomp | Mega boost |
| Garchomp | Main DPS |
| Excadrill | Reliable attacker |
| Landorus | Strong finisher |
Advanced Strategy
Recommended Team Size
- Duo or strong trio
Advanced Goals
- Full optimization
- Perfect movesets
- Efficient relobby timing
Advanced Techniques
Preload Charged Moves
- Store energy before boss attacks.
Dodge Key Moves
- Especially:
- Power Whip
- Dazzling Gleam
Mega Rotation
- Coordinate Mega boosts with teammates.
Expert Strategy
Goal
- Fastest clear possible.
Weather
- Sunny weather preferred
Mega Choice
| Mega | Reason |
|---|---|
| Mega Garchomp | Massive Ground boost |
| Primal Groudon | Best overall |
Expert Tips
Energy Optimization
- Enter with prebuilt teams.
Relobby Management
- Use max revives
- Rejoin instantly
DPS Over Bulk
- Experts prioritize:
- Faster clear
- Higher damage bonus
Dangerous Raid Boss Moves
| Move | Why Dangerous |
|---|---|
| Dazzling Gleam | Destroys Dragon counters |
| Power Whip | Punishes Ground/Rock types |
| Thunder | Heavy Electric burst |
Weather Strategy
| Weather | Effect |
|---|---|
| Sunny | Boosts Ground counters |
| Rainy | Boosts Xurkitree’s Electric attacks |
| Windy | Can boost some Dragons (risky) |
Xurkitree Raid Counter Guide
Raid Boss Overview
- Type: Electric
- Weakness: Ground only (single weakness)
- Key Strength: Very high Attack
- Danger Move: Thunder / Discharge / Power Whip
Top Counters
These are the highest DPS + safest Ground attackers
| Pokémon | Type | Why It’s Top Tier |
|---|---|---|
| Primal Groudon | Ground/Fire | Highest DPS Ground attacker + boosts team |
| Groudon | Ground | Reliable, bulky, consistent damage |
| Garchomp | Dragon/Ground | Strong DPS + good bulk |
| Excadrill | Ground/Steel | Fast energy + spam damage |
| Landorus | Ground/Flying | One of the best pure Ground attackers |
Why These Are Top Counters
- They exploit Xurkitree’s only weakness (Ground)
- High DPS = faster raid completion
- Some (like Groudon) also provide Mega/Primal boosts
Best Counters (Budget + Accessible Options)
| Pokémon | Type | Notes |
|---|---|---|
| Rhyperior | Ground/Rock | Easy to get + strong |
| Mamoswine | Ice/Ground | Glass cannon but very strong |
| Donphan | Ground | Decent budget pick |
| Shadow Nidoking | Poison/Ground | Good shadow DPS |
| Flygon | Dragon/Ground | Balanced but weaker DPS |
Explanation
- These are easier to obtain
- Slightly lower DPS than top tier
- Still very effective in group raids
Counters by Type Strength
Ground Type (BEST COUNTER TYPE) ⭐⭐⭐⭐⭐
Why Ground is mandatory:
- Xurkitree has no other weakness
- Electric moves do ZERO resistance damage to Ground
Best Ground Pokémon:
- Primal Groudon
- Groudon
- Garchomp
- Excadrill
Ice Type (NOT recommended alone)
Why Ice is weak here:
- Ice does NOT hit Electric for super-effective damage
- Only useful if combined with Ground typing (like Mamoswine)
Dragon Type (Situational)
- Dragon Ground hybrids (Garchomp, Flygon) work well
- Pure Dragons are NOT effective
Steel Type (Not useful for damage)
- Steel does NOT counter Electric
- Only useful defensively, not for DPS
Poison / Fire / Water / Flying
| Type | Effectiveness |
|---|---|
| Poison | Weak |
| Fire | Weak |
| Water | Weak |
| Flying | Weak |
Raid Difficulty Insight
Why Xurkitree is tricky:
- Only ONE weakness = Ground
- High attack power
- Can pressure teams quickly
Common Mistakes
- Using Electric types (useless mirror fight)
- Using Water/Fire teams (no advantage)
- Ignoring Ground movesets
Best Raid Strategy
1–2 Players
- Only possible with:
- Maxed Groudon / Primal Groudon
- Weather boost (Sunny)
3–5 Players
- Comfortable win
- Mix of Ground attackers
6+ Players
- Very easy
- Budget counters also work
Shiny Comparison – Xurkitree
Xurkitree is already a very visually striking Ultra Beast, and its shiny form is one of the more noticeable Ultra Beast color changes.
Normal vs Shiny Appearance
Normal Xurkitree:
- Bright neon green body
- White glowing “cable” structure
- Electric, radioactive-looking aesthetic
- Feels like a living power line
Shiny Xurkitree:
- Body changes to golden/yellow-orange tone
- Electricity glow becomes warmer and less neon
- White cable structure remains but looks more “fiery”
- Overall contrast becomes much softer and premium-looking
Visual Difference
| Feature | Normal | Shiny |
|---|---|---|
| Body Color | Neon green | Gold / orange-yellow |
| Energy Glow | Cold electric white-green | Warm golden glow |
| Overall Feel | Toxic electric alien | Royal energy core |
| Rarity | Standard Ultra Beast | Rare shiny form |
Is the Shiny Noticeable?
Yes — very noticeable compared to many shinies
- Xurkitree has a full-body color shift
- Not just minor shade changes
This makes it:
- Highly desirable for collectors
- Easy to recognize in raids
Catch & Raid Note
- Shiny chance is not increased in normal raids
- If shiny appears:
- 100% catch rate (if you hit the ball)
- Use Pinap Berry for extra candy
Collector Value
High value because:
- Ultra Beast status
- Strong visual redesign
- Limited availability in events/raids
Xurkitree
Images are used for informational and educational purposes only. All rights belong to their respective owners.
Shiny Xurkitree
Images are used for informational and educational purposes only. All rights belong to their respective owners.
Evolution & Buddy Distance – Xurkitree
Evolution
Does Xurkitree evolve?
- Xurkitree is a Legendary Ultra Beast
- It has no evolution line
- It cannot evolve into or from any other Pokémon
Buddy Distance
Xurkitree is a Legendary buddy, so:
| Buddy Type | Distance per Candy |
|---|---|
| Legendary (Xurkitree) | 20 km per candy |
What this means
- You must walk 20 km to earn 1 candy
- It is one of the slowest candy farming Pokémon
Why it matters
Candy is very valuable:
- Xurkitree is a top Electric-type attacker
- You need candy to:
- Power it up
- Unlock max CP potential
Walking efficiency is low:
- Not ideal for casual walking farming
- Better alternatives:
- Rare Candies
- Raid rewards
- Event bonuses
Best ways to get Xurkitree candy
Rare Candy:
- Convert Rare Candy → Xurkitree candy
- Fastest and most efficient
Raids:
- Repeated Ultra Beast raids
- Guaranteed candy rewards
Buddy walking:
- Slow but passive income
- Good long-term method
Common Mistakes
Expecting fast buddy candy:
- 20 km per candy is very slow
Using it as main walking buddy:
- Not efficient compared to other Pokémon
Ignoring Rare Candy:
- Biggest mistake for powering it up quickly
Best Mega Pokémon vs Xurkitree
What is Xurkitree weak to?
- Electric-type Pokémon
- Weak only to:
- Ground
Top Mega Counters
Mega Garchomp
Best overall choice
- Dual Ground/Dragon typing
- Extremely high DPS
- Very tanky for a Ground attacker
Why it’s #1:
- Boosts Ground-type damage for whole team
- Survives Electric attacks easily
- Fast raid clears
Mega Swampert
Most consistent raid Mega
- Pure Ground (with Water typing in base form)
- Very spammy moves
- Great energy gain
Why it’s strong:
- Cheap, reliable, easy to use
- Works well in all raid lobbies
- Great for beginners
Primal Groudon
Absolute powerhouse
- Highest Ground-type DPS in game
- Extremely bulky
- Boosts Ground damage massively
Why it’s elite:
- Best possible raid damage boost
- Makes Xurkitree melt quickly
Other Useful Megas
Mega Steelix
- Very tanky
- Lower DPS but safe option
Mega Camerupt
- Ground + Fire typing
- Decent budget Mega choice
Strategy Against Xurkitree
Best Team Setup
- 1 Ground Mega (Garchomp or Swampert)
- 5 Ground attackers:
- Groudon
- Excadrill
- Garchomp
- Rhyperior
What NOT to use
- Electric types (obvious)
- Flying types (weak to Electric)
- Water types (neutral but unsafe)
Boost Candy & Catch Bonuses – Xurkitree
When you catch Xurkitree in raids or encounters, you don’t just get the Pokémon—you also gain extra Candy bonuses that can significantly speed up its power-up and evolution progress.
What is “Boost Candy” in Catching?
In Pokémon GO, Candy gained from catching Pokémon can be increased using:
- Pinap Berry
- Silver Pinap Berry
- Mega Evolution bonus (same-type boosts)
This matters a lot for rare Pokémon like Xurkitree because:
- It is a Legendary Ultra Beast
- Candy is normally limited
- Powering up requires many candies
How Candy Gain Works
Base Catch Reward
- Normally: 3 Xurkitree Candy per catch
Pinap Berry Bonus
| Item | Candy Gain |
|---|---|
| Pinap Berry | 2× Candy |
| Silver Pinap Berry | 2× Candy + higher catch chance |
Mega Evolution Bonus
If you have an active Mega Pokémon of the same type (Electric type):
- +1 extra Candy (sometimes more depending on Mega level)
So final rewards can become:
- 7 Candy or more per catch
Why This Matters for Xurkitree
It is very rare
- Limited raid availability
- Hard to farm outside events
High Power-Up Cost
- Requires large Candy investment
- Plus XL Candy at higher levels
Great for Raid Attacker Building
- More candy = faster max DPS potential
Candy Gain Comparison
| Method | Candy per Catch |
|---|---|
| Normal catch | 3 |
| With Pinap | 6 |
| With Pinap + Mega boost | 7+ |
Pro Catch Strategy
Best Setup for Farming Xurkitree Candy:
- Use Pinap Berry every throw
- Have Electric-type Mega Pokémon active
- Aim for Excellent Curveballs
Weaknesses of Xurkitree
Xurkitree is an Electric-type Ultra Beast, and its weakness profile is very straightforward—but extremely important in raids and PvP planning.
Type Overview
- Type: Electric
Main Weaknesses
Ground-type
| Why it matters | Details |
|---|---|
| Double effectiveness | Ground deals 2× super effective damage |
| Zero resistance | Xurkitree cannot resist Ground at all |
Best Ground counters:
- Groudon
- Excadrill
- Garchomp
- Rhyperior
Ice-type
- Ice does neutral damage
- But Ice attackers often have:
- High DPS
- Fast charge moves
No defensive coverage types
Unlike dual-types, Xurkitree:
- Has no secondary typing
- Cannot “hide” weaknesses
Cannot “hide” weaknesses
Even though it has weaknesses, Xurkitree resists:
- Electric (mirror resistance)
- Flying attacks indirectly via typing matchups
- Water damage (commonly used but resisted)
Raid Impact
What makes Xurkitree dangerous:
- Extremely high Attack stat
- Fast Electric-type damage output
What shuts it down:
- Ground Pokémon with strong charge moves
- Tanky Ground-types that survive long enough
Best Strategy Against Xurkitree
Ideal Team:
- Ground-type core attackers
- High DPS Ground Mega support
Raid Tip:
- Weather boost like Sunny weather helps Ground attackers
- Avoid Electric or Water attackers
Resistances for Xurkitree
What Xurkitree Resists
Electric Resistance
- Takes reduced damage from Electric moves
- Common in mirror matchups (Electric vs Electric)
What It Does NOT Resist
Xurkitree has no additional defensive resistances beyond Electric resistance, meaning:
- It does NOT resist:
- Ground
- Fire
- Water
- Flying
- Steel
Major Weakness
Ground-type weakness
Common Ground attackers:
- Groudon
- Garchomp
- Excadrill
Battle Impact of Weak Resistances
In Raids
- Xurkitree dies fast if targeted
- Must rely on:
- Shields (PvP)
- Fast DPS strategy (PvE)
In PvP
- Can deal huge damage
- But:
- Very glassy
- Easily countered by Ground types
In Gyms
- Not recommended as defender
- Faints too quickly due to lack of bulk/resistances
Conclusion – Xurkitree
Xurkitree is a pure Glass Cannon Electric-type attacker. It doesn’t have versatility or bulk—but it has one job and it does it extremely well: deal massive Electric damage in raids.
Overall Performance Summary
PvE (Raids)
Top-tier Electric attacker
- Extremely high Attack stat
- One of the strongest Electric-type raid attackers in the game
- Best used against:
- Water-type raid bosses
- Flying-type raid bosses
PvP (Go Battle League)
Not recommended
- Very low bulk
- Gets knocked out quickly
- Needs shields to survive
Struggles in:
- Great League
- Ultra League
- Master League
Strengths:
- Insane Electric DPS
- Great for raid teams needing Electric damage
- Easy to use
Weaknesses:
- Extremely fragile
- No defensive value in PvP
- Outclassed in utility roles
Team Role
Xurkitree is best used as:
- A specialized raid attacker
- A backup Electric DPS when needed
- A “hit hard before you faint” Pokémon
Xurkitree Catch CP (Raid Encounter)
Xurkitree is an Ultra Beast (Electric-type), so its CP after raids depends on IVs and weather.
Base Raid Catch CP Range (No Weather Boost)
- Lowest CP (10/10/10 IV): ~1851 CP
- Highest CP (15/15/15 IV): ~1917 CP
Weather Boosted CP (Rainy Weather)
When Xurkitree is weather boosted (Rainy weather boosts Electric types):
- Lowest CP: ~2314 CP
- Highest CP (hundo): ~2396 CP
How to Identify a Hundo (100% IV)
Key CP Values:
- Non-boosted hundo: 1917 CP
- Weather boosted hundo: 2396 CP
Catch Tips
Always use Golden Razz Berries
- Xurkitree has a low catch rate
- Golden Razz is mandatory for consistency
Aim Excellent Curveballs
- Its hit circle is large → easy Excellent throws
- Stack:
- Curveball + Excellent + Golden Razz = best chance
Check Weather Before Catching
- Rainy weather = higher CP but same IV range
- Don’t panic—CP looks higher but catch odds are similar
Wait for Attack Animation
- Xurkitree has a long attack animation
- Throw right after it finishes attacking
Weather Boost for Xurkitree
Weather boost increases Xurkitree’s CP, spawn level, and raid performance, depending on weather conditions.
Best Weather for Xurkitree
Rainy Weather
Effects:
- Electric-type attacks boosted
- Higher wild CP (if spawning)
- Stronger raid performance (Electric moves)
Result:
- ~20% boost to Electric-type damage
- Higher encounter CP level
Windy Weather
- Windy boosts Dragon + Flying types
- No direct benefit to Xurkitree
Clear / Sunny Weather
- Boosts Fire, Grass, Ground types
- Xurkitree gets no benefit
Impact in Raids
In Rainy Weather:
- Xurkitree becomes a top-tier Electric attacker
- Deals significantly higher DPS
- Performs closer to top Electric raid attackers
In Neutral Weather:
- Still strong, but not boosted
- Slightly behind top meta Electric Pokémon
Catch & Level Impact
Weather Boost Benefits:
- Wild encounter level = +5 levels (if weather boosted spawn)
- Higher CP wild catches
- Better IV potential
Is it worth raiding Xurkitree?
Short answer: YES — one of the best raid investments in the game, but with a clear purpose.
Why Xurkitree IS worth raiding
Top-tier Electric attacker
Xurkitree is one of the strongest Electric-type raid attackers in Pokémon GO. It competes directly with:
- Zekrom
- Shadow Electric attackers
- Mega Manectric (support role)
Extremely high damage output
- Very high Attack stat
- Fast Electric-type moves
- Excellent raid DPS vs Water/Flying bosses
Best use cases:
- Kyogre raids
- Lugia raids
- Flying-type raid bosses
- Water-type raid bosses
Big weakness
Xurkitree is very fragile:
- Low bulk (glass cannon)
- Faints quickly in raids
- Needs revive rotation in long fights
Not great for PvP
In PvP:
- Limited bulk
- Predictable moves
- Outclassed by tankier Electric types
When it is WORTH raiding
You should raid Xurkitree if:
- You lack strong Electric attackers
- You want fast raid clears
- You do raids regularly (Kyogre events, Water/Flying bosses)
- You want meta PvE Pokémon
You can skip if:
- You already have strong Electric types (Zekrom, Shadow Raikou, etc.)
- You rarely do raids
- You focus mainly on PvP
Best moveset
- Fast Move: Thunder Shock
- Charged Move: Discharge / Thunderbolt
Personal Raid Experience – Xurkitree
First Impression
When the raid starts, Xurkitree immediately stands out because:
- It looks extremely tall and “wired”
- Its animations feel fast and chaotic
- The boss pressure feels higher than normal 5★ raids
Battle Start Experience
Phase 1 (Early Battle)
- Xurkitree uses fast Electric-type attacks
- Damage feels consistent but not instantly overwhelming
- Players usually start safely building energy
Mid Battle Pressure
This is where most groups feel the real difficulty:
- Fast Electric moves stack damage quickly
- Squishy Pokémon faint early
- Some players start re-lobbying
Key Counter Experience
Best feeling counters:
- Ground-types (especially tanky ones) completely flip the fight
Common Raid Problems
Glass Cannon Teams
- Players bring pure DPS Electric counters or neutral attackers
- Result: constant fainting → DPS loss
No Ground Coverage
- Teams without Ground Pokémon struggle heavily
- Raid feels “long and stressful”
Over-dodging
- Some players dodge too much and lose DPS time
Final Phase
At low HP:
- Xurkitree feels faster and more aggressive
- Teams often have:
- 1–2 relobbies done
- Reduced Pokémon left
Raid Completion Feeling
When the raid ends successfully:
- It feels like a clean tactical win
- Not just brute force
- Ground-type planning makes the difference
And the catch screen feels rewarding because:
- Xurkitree is rare and high-value
- Shiny possibility adds excitement
Unique Insight – Xurkitree
Glass Cannon That Pretends to Be a Tank
Xurkitree looks unusual because:
- It has very high Attack
- But also a surprisingly decent HP pool for an Electric-type
Electric-Type Problem: “One-Dimensional Damage”
Xurkitree is one of the purest Electric attackers in the game.
Strength:
- Extremely high Electric DPS
Problem:
- Electric has very narrow super-effective coverage
- Water
- Flying
Raid Meta Spike Pokémon
Xurkitree shines in raids only when:
- The boss is Water/Flying type
- Or double weak to Electric
Example scenarios:
- Kyogre-type raids → insane performance
- Random neutral raids → average or worse
Move Efficiency Advantage
With moves like:
- Thunder Shock (fast energy gain)
- Discharge / Thunderbolt (spam charged moves)
It has:
- Very fast cycle speed
- High DPS uptime
Shadow-Like Feel Without Being Shadow
Xurkitree behaves similarly to Shadow Pokémon:
- Very high damage output
- Very low survivability
But:
- It does NOT take Shadow damage penalty
PvP Reality Check
In PvP:
- Electric typing alone is not enough
- It lacks:
- Coverage moves
- Bulk for sustained fights
Team Role Identity
Xurkitree is best understood as:
- Bring it only when:
- Electric damage is required
- Swap it out immediately when neutral matchups appear
FAQ – Xurkitree Raid Guide
What is Xurkitree?
Xurkitree is an Electric-type Ultra Beast from the Alola region. It is known for its extremely high Attack stat and glass-cannon style gameplay.
Is Xurkitree good in Pokémon GO?
- Yes — it is one of the strongest Electric-type attackers in the game
- Excellent for raids and PvE content
- Not very useful in PvP due to low bulk
What is Xurkitree weak to?
Xurkitree is weak to:
- Ground-type attacks (main weakness)
What are the best counters for Xurkitree?
Top counters include:
- Groudon (Mud Shot + Precipice Blades)
- Excadrill (Mud-Slap + Drill Run)
- Garchomp (Mud Shot + Earth Power)
- Rhyperior (Mud-Slap + Earthquake)
Can Xurkitree be shiny?
Yes, shiny Xurkitree is available during special events or raids
- Shiny version has a golden-yellow glow variation
Is Xurkitree good for PvP?
Not really
- Very high Attack
- Very low Defense and HP
- Gets knocked out quickly in PvP battles
What is the best moveset for Xurkitree?
PvE (Raids):
- Fast Move: Thunder Shock
- Charged Moves: Discharge / Thunderbolt
How difficult is Xurkitree to defeat in raids?
- Difficulty: ⭐⭐⭐⭐ (Hard but manageable)
- Best with:
- 2–4 strong trainers
- Ground-type teams
Weather boost effect?
- Rainy Weather → boosts Xurkitree (Electric moves)
- Sunny Weather → boosts Ground counters
Is Xurkitree better than other Electric-types?
Yes in most cases:
- Outperforms many Electric attackers due to high Attack stat
Quick Summary
- Best role: Raid attacker (Electric DPS)
- Weak in PvP
- Weak to Ground only
- Top-tier Electric attacker overall
Xurkitree Pokédex Entry
Basic Info
- Name: Xurkitree
- Type: Electric
- Category: Ultra Beast
- Generation: VII (Ultra Beasts)
- Pokédex Classification: UB-03 Lighting
- Origin: Ultra Space
Background
Xurkitree is an Ultra Beast that resembles a bundle of glowing electrical cables or roots. It was first discovered through Ultra Wormholes.
Key Points:
- It absorbs electricity from its surroundings
- Can discharge massive electrical bursts
- Moves in a strange, plant-like, jerky motion
- Believed to “walk” by plugging itself into the ground like roots
Appearance
- Tall, cable-like body structure
- Glowing yellow-white “wires”
- No visible face
- Hands shaped like electrical plugs
- Constant electrical discharge effect
Battle Characteristics
Strengths
- Extremely high Special Attack
- Strong Electric-type damage output
- Excellent raid attacker
Weaknesses
- Very low Defense
- Ground-type attacks are deadly
- Fragile in PvP
Stats Role
| Stat | Rating |
|---|---|
| Attack | ⭐⭐⭐⭐⭐ |
| Defense | ⭐⭐ |
| Stamina | ⭐⭐⭐ |
Best Moveset
Fast Move
- Thunder Shock (best energy gain)
Charged Moves
- Discharge (spam damage)
- Thunderbolt (strong finishing move)
Raid Role
Best use cases:
- Water-type raids (Kyogre, etc.)
- Flying-type bosses (Lugia, Ho-Oh style targets)
- General Electric weakness raids
Not ideal for:
- PvP tanking
- Ground-type bosses
PvP Overview
PvP Performance
- Niche usage only
- Too fragile for open leagues
Where it works:
- Special cups with Electric boosts
- Surprise glass cannon picks
Strengths vs Weaknesses
Strong Against:
- Water types
- Flying types
- Steel types
Weak Against:
- Ground types
- Rock types
- Dragon types (neutral matchup issues)
Xurkitree Catch
Why Xurkitree is Hard to Catch
- It is a Legendary Ultra Beast
- Has a low base catch rate (~2%)
- High attack animation movement
- Circle timing can be tricky
Best Throw Technique
Use “Circle Lock Method”
- Hold Pokéball until Excellent circle appears
- Wait for attack animation
- Throw only when it finishes attacking
Best Throw Style
- Curveball only
- Medium spin (not over-spin)
- Release at end of attack animation
Use Golden Razz Berries
Why it matters:
- Increases catch rate massively
- Essential for Ultra Beasts
Maximize Premier Balls
You get more balls if:
- High damage contribution
- Team dealt more damage
- Best friend bonus
- Gym control bonus
Aim for Excellent Throws
| Throw Type | Effect |
|---|---|
| Nice | Low boost |
| Great | Medium boost |
| Excellent | Highest boost |
Time the Attack Pattern
Best timing:
- Wait for it to finish attacking
- Throw immediately after animation ends
Use Circle Size Trick
- Wait for circle to shrink to small Excellent size
- Lock it by holding Pokéball
- Throw when it reopens after attack
Weather Bonus
If weather boosts Electric types:
- Xurkitree becomes stronger
- But catch rate is unaffected directly
Common Mistakes
Avoid these:
- Throwing during attack animation
- Using non-golden berries
- Fast random throws
- Not waiting for Excellent circle
Pro Catch Strategy
Step-by-step:
- Golden Razz Berry
- Wait for attack animation
- Circle lock Excellent size
- Curveball throw
- Repeat calmly
Catch Success Formula
Higher catch chance if you combine:
- Excellent throws
- Golden Razz
- Curveball bonus
- High ball count
Xurkitree Raid – Common Mistakes Guide
Using Water or Flying Pokémon without planning
Mistake
Players bring:
- Water-types
- Flying-types
- Random neutral Pokémon
Why it’s bad
Xurkitree’s Electric moves:
- Hit Water/Flying super effectively
- Cause fast team wipes
Fix
Use:
- Ground-types only (best choice)
Ignoring Ground-type weakness
Mistake
Not using Ground attackers even though they are 2× super effective.
Best counters include:
- Groudon
- Excadrill
- Garchomp
- Rhyperior
Why it matters
Ground-types:
- Resist Electric attacks (key advantage)
- Deal super effective damage
Not dodging Charged Moves
Mistake
Standing still and tanking:
- Thunderbolt
- Power Whip
Why it’s dangerous
- Xurkitree has very high Attack
- Charged moves can delete glassy Pokémon instantly
Fix
Dodge:
- Charged moves (not fast moves)
- Especially in solo/trio attempts
Using Glass Cannon Ice or Electric counters
Mistake
Players use:
- Electric attackers
- Ice attackers
Why it’s bad
- Electric is resisted
- Ice is neutral but fragile
Result
- Low damage efficiency
- Fast fainting → more revives wasted
Poor team balance
Mistake
Full team of:
- Glass cannons only
Problem
- Everyone faints quickly
- Constant relobbying reduces DPS
Fix
Balance:
- 1–2 bulky Ground-types
- Rest high DPS Ground attackers
Wrong weather usage
Mistake
Ignoring weather boosts
Best weather:
- Rain → boosts Xurkitree (avoid raids if possible)
- Sunny → boosts Ground attackers (BEST for you)
Pro tip:
Sunny weather = free damage boost for counters
Not using Mega boosts
Mistake
No Mega Pokémon in raid group
Fix
Use:
- Mega Ground-type support (if available)
- Or any Mega that boosts team damage
Overfocusing on fast moves only
Mistake
Spamming fast moves and ignoring charged moves timing
Why it’s bad
- Charged moves = main DPS source in raids
- Ignoring them reduces damage output massively
Not relobbying quickly
Mistake
- Slow re-entry after Pokémon faint
Problem
- Timer loss
- DPS drops significantly
Fix
- Pre-build 2–3 parties
- Instantly rejoin
Using auto-select team
Mistake
- Letting game pick team
Why it fails
Auto-select often gives:
- Wrong typing
- Weak attackers
- Mixed teams
Fix
Always manually build Ground-type team
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